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Genetic Algorithm

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GENETIC ALGORITHMS

Probable Not Impossible


By: Murugan Andezuthu Dharmaratnam



INTRODUCTION TO GENETIC ALGORITHM


What is genetic algorithm?


Genetic algorithms are inspired by Darwin's theory of evolution. Simply said, problems are solved by an evolutionary process resulting in a best (fittest) solution (survivor) - in other words, the solution is evolved


Short history of genetic algorithm


Evolutionary computing was introduced in the 1960s by I. Rechenberg in his work "Evolution strategies" (Evolutionsstrategie in original). His idea was then developed by other researchers. Genetic Algorithms (GAs) were invented by John Holland and developed by him and his students and colleagues. This lead to Holland's book "Adaption in Natural and Artificial Systems" published in 1975.


In 1992 John Koza has used genetic algorithm to evolve programs to perform certain tasks. He called his method "genetic programming" (GP). LISP programs were used, because programs in this language can expressed in the form of a "parse tree", which is the object the GA works on.


Biological Background


All living organisms consist of cells. In each cell there is the same set of chromosomes, chromosomes consist of blocks of DNA’s called the genes. Each gene encodes a particular protein. Each gene encode a trait (Eg color of eye) . Each gene has a position in the chromosome called the locus.


During reproduction recombination first occurs. Genes from parents combine to form a whole new chromosome. The newly created chromosome can then be mutated. In mutation the elements of DNA are bit changed. Changes are mainly caused by errors in copying genes from parents.


Fitness of an organism is measured by success of organism in life (survival)








Why use genetic algorithm?


Purely analytical methods widely proved their efficiency. They nevertheless suffer from a insurmountable weakness: Reality rarely obeys to those wonderful differentiable functions your.


Other methods that arrived were to combining mathematical analysis and random search.

This type of method works only with reduced search spaces.




EVOLUTION AND GENETIC ALGORITHMS


John Holland, from the University of Michigan began his work on genetic algorithms at the beginning of the 60s. A first achievement was the publication of Adaptation in Natural and Artificial System7 in 1975.


Holland had a double aim: to improve the understanding of natural adaptation process, and to design artificial systems having properties similar to natural systems8.


The basic idea is as follow: the genetic pool of a given population potentially contains the solution, or a better solution, to a given adaptive problem. This solution is not "active" because the genetic combination on which it relies is split between several subjects. Only the association of different genomes can lead to the solution.


Holland method is especially effective because he not only considered the role of mutation (mutations improve very seldom the algorithms), but he also utilized genetic recombination, (crossover) : these recombination, the crossover of partial solutions greatly improve the capability of the algorithm to approach, and eventually find, the optimum.


Search Space


If we are solving a problem, we are usually looking for some solution which will be the best among others. The space of all feasible solutions (the set of solutions among which the desired solution resides) is called search space (also state space). Each point in the search space represents one possible solution. Each possible solution can be "marked" by its value (or fitness) for the problem. With GA we look for the best solution among among a number of possible solutions - represented by one point in the search space.

Looking for a solution is then equal to looking for some extreme value (minimum or maximum) in the search space. At times the search space may be well defined, but usually we know only a few points in the search space. In the process of using GA, the process of finding solutions generates other points (possible solutions) as evolution proceeds.


Example of a search space

The problem is that the search can be very complicated. One may not know where to look for a solution or where to start. There are many methods one can use for finding a suitable solution, but these methods do not necessarily provide the best solution. Some of these methods are hill climbing, tabu search, simulated annealing and the genetic algorithm. The solutions found by these methods are often considered as good solutions, because it is not often possible to prove what the optimum is.



Functioning of a Genetic Algorithm

As an example, we're going to enter a world of simplified genetic. The "chromosomes" encode a group of linked features. "Genes" encode the activation or deactivation of a feature.

Let us examine the global genetic pool of four basilosaurus belonging to this world. We will consider the "chromosomes" which encode the length of anterior members. The length of the "paw" and the length of the "fingers" are encoded by four genes : the first two encode the "paw" and the other two encode the fingers.

In our representation of the genome, the circle on blue background depict the activation of a feature, the cross on green background depict its deactivation. The ideal genome (short paws and long fingers) is:.

The genetic pool of our population is the following one:

Subject

Genome

A

B

C

D

We can notice that A and B are the closest to their ancestors ; they've got quite long paws and short fingers. On the contrary, D is close to the optimum, he just needs a small lengthening of his fingers.

This is such a peculiar world that the ability to move is the main criteria of survival and reproduction. No female would easily accept to marry basilosaurus whose paws would look like A's. But they all dream to meet D one day.

The fitness is easy to compute : we just have to give one point to each gene corresponding to the ideal. The perfect genome will then get four points. The probability of reproduction of a given subject will directly depend on this value. In our case, we'll get the following results :

Subject

Fitness

Reproduction probability

A

1

1/7 = 0.143

B

1

1/7 = 0.143

C

2

2/7 = 0.286

D

3

3/7 = 0.428

Total

7

7/7=1

 

We'll consider a cycle of reproduction with for descendants, i.e. four mating concerning height subjects. D will be selected four times and will then get four descendants. C will be selected twice and will get two descendants. Finally A and B will only be selected once.

The reproduction pattern is the following :

Subject

Received genes

Genome

Fitness

Reproduction probability

A'

A : D :

2

2/10=0.2

B'

B : D :

2

2/10=0.2

C'

D : C :

3

3/10=0.3

D'

C :

D :

3

3/10=0.3

Total



10

10/10=1

During reproduction crossovers occur at a random place (center of the genome for A', B' and C', just after the first gene for D'). The link existing between the degree of adaptation and the probability of reproduction leads to a trend to the rise of the average fitness of the population. In our case, it jumps from 7 to 10.

During the following cycle of reproduction, C' and D' will have a common descendant :

D' : + C' : =

The new subject has inherited the intended genome : his paws have become flippers.

We can then see that the principle of genetic algorithms is simple :

  1. Encoding of the problem in a binary string.

  2. Random generation of a population. This one includes a genetic pool representing a group of possible solutions.

  3. Reckoning of a fitness value for each subject. It will directly depend on the distance to the optimum.

  4. Selection of the subjects that will mate according to their share in the population global fitness.

  5. Genomes crossover and mutations.

  6. And then start again from point 3.

The functioning of a genetic algorithm can also be described in reference to genotype (GTYPE) and phenotype (PTYPE) notions10.

  1. Select pairs of GTYPE according to their PTYPE fitness.

  2. Apply the genetic operators (crossover, mutation...) to create new GTYPE.

  3. Develop GTYPE to get the PTYPE of a new generation and start again from 1.

Crossover is the basis of genetic algorithms, there is nevertheless other operators like mutation. In fact, the desired solution may happen not to be present inside a given genetic pool, even a large one. Mutations allow the emergence of new genetic configurations which, by widening the pool improve the chances to find the optimal solution. Other operators like inversion are also possible, but we won't deal with them here.

D- Adaptation and Selection : the scaling problem

We saw before that in a genetic algorithm, the probability of reproduction directly depends on the fitness of each subject. We simulate that way the adaptive pressure of the environment.

The use of this method nevertheless set two types of problems:

  1. A "super-subject" being too often selected the whole population tends to converge towards his genome. The diversity of the genetic pool is then too reduced to allow the genetic algorithm to progress.

  2. With the progression of the genetic algorithm, the differences between fitness are reduced. The best ones then get quite the same selection probability as the others and the genetic algorithm stops progressing.

In order to palliate these problems, it's possible to transform the fitness values. Here are the four main methods :

1- Windowing: For each subject, reduce its fitness by the fitness of the worse subject. This permits to strengthen the strongest subject and to obtain a zero based distribution.

2- Exponential: This method, proposed by S.R. Ladd11, consists in taking the square roots of the fitness plus one. This permits to reduce the influence of the strongest subjects.

3- Linear Transformation: Apply a linear transformation to each fitness, i.e. f ' = a.f + b. The strongest subjects are once again reduced.

4- Linear normalization: Fitness are linear zed. For example over a population of 10 subjects, the first will get 100, the second 90, 80 ... The last will get 10. You then avoid the constraint of direct reckoning. Even if the differences between the subjects are very strong, or weak, the difference between probabilities of reproduction only depends on the ranking of the subjects.

To illustrate these methods, let's consider a population of four subjects to check the effect of scaling. For each subject, we give the fitness and the corresponding selection probability.

Subjects

1

2

3

4

Rough Fitness

50/50%

25/25%

15/15%

10/10%

Windowing

40/66.7%

15/25%

5/8.3%

0/0%

Exponential

7.14/36.5%

5.1/26.1%

4.0/20.5%

3.32/16.9%

Linear transfo.

53.3/44.4%

33.3/27.8%

20/16.7

13.3/11.1%

Linear normalization

40/40%

30/30%

20/20%

10/10%

Windowing eliminates the weakest subject - the probability comes to zero - and stimulates the strongest ones (the best one jumps from 50 % to 67 %).

Exponential flattens the distribution. It's very useful when a super-subject induces an excessively fast convergence.

Linear transformation plays slightly the same role than exponential.

At last, linear normalization is neutral towards the distribution of the fitness and only depends on the ranking. It avoids as well super-subjects as a too homogeneous distribution.

What is Voronoi diagram?


Suppose that geometric objects are given in a space, a Voronoi diagram is defined by a set of Voronoi regions which are closer to the corresponding object than any other objects. Below figures show the Voronoi diagrams of point and circle sets in a plane. Once such a Voronoi diagram is represented in an efficient data structure, we can efficiently and exactly analyze various structural characteristics of particles in the space.


Potential value of the research


Since the Voronoi diagram is one of the most efficient and effective tool for analyzing spatial structure of particles, our understanding of atomic structure for nature including both organisms and materials will be significantly improved. In biology, for example, Voronoi diagrams will make very hard problems such as identifying pockets or understanding protein dockings, which is core problem in drug design, easier ones. In material science, it can help to understand spatial distribution of the particles consisting material and the spatial characteristics efficiently. Therefore, our research on Voronoi diagrams will enhance the quality of human life and will contribute the competitiveness of industry


Research objectives


Our research group study the exact and fast computation methodology to analyze spatial structure of system which consists of particles, and implement the software based on developed theory.

Based on these studies, our research target is solving important problems efficiently in various applied fields include life engineering and material engineering efficiently.


Development of the theories and algorithms for Euclidean Voronoi diagram of spheres in 3D and higher dimensions

Development of spatial reasoning algorithms to solve various application problems

Identifying and solving important application problems from domains of biology, molecular chemistry, and material sciences.




General Algorithm for Genetic Algorithms

Genetic algorithms are not too hard to program or understand, since they are biological based. Thinking in terms of real-life evolution may help you understand. Here is the general algorithm for a GA:

Create a Random Initial State
An initial population is created from a random selection of solutions (which are analagous to chromosomes). This is unlike the situation for Symbolic AI systems, where the initial state in a problem is already given instead.

Evaluate Fitness
A value for fitness is assigned to each solution (chromosome) depending on how close it actually is to solving the problem (thus arriving to the answer of the desired problem). (These "solutions" are not to be confused with "answers" to the problem, think of them as possible characteristics that the system would employ in order to reach the answer.)

Reproduce (& Children Mutate)
Those chromosomes with a higher fitness value are more likely to reproduce offspring (which can mutate after reproduction). The offspring is a product of the father and mother, whose composition consists of a combination of genes from them (this process is known as "crossing over".

Next Generation
If the new generation contains a solution that produces an output that is close enough or equal to the desired answer then the problem has been solved. If this is not the case, then the new generation will go through the same process as their parents did. This will continue until a solution is reached.

Applications of GAs

The possible applications of genetic algorithms are immense. Any problem that has a large search domain could be suitable tackled by GAs. A popular growing field is genetic programming (GP).

Genetic Programming

In programming languages such as LISP and Scheme, the mathematical notation is not written in standard notation, but in prefix notation. Some examples of this:

+ 2 1 : 2 + 1

* + 2 1 2 : 2 * (2+1)

* + - 2 1 4 9 : 9 * ((2 - 1) + 4)

Notice the difference between the left-hand side to the right? Apart from the order being different, no parenthesis! The prefix method makes life a lot easier for programmers and compilers alike, because order precedence is not an issue. You can build expression trees out of these strings that then can be easily evaluated, for example, here are the trees for the above three expressions.


+ * *

/ \ / \ / \

1 2 + 2 + 9

/ \ / \

1 2 - 4

/ \

2 1

You can see how expression evaluation is thus a lot easier. What this have to do with GAs? If for example you have numerical data and 'answers', but no expression to conjoin the data with the answers. A genetic algorithm can be used to 'evolve' an expression tree to create a very close fit to the data. By 'splicing' and 'grafting' the trees and evaluating the resulting expression with the data and testing it to the answers, the fitness function can return how close the expression is. The limitations of genetic programming lie in the huge search space the GAs have to search for - an infinite number of equations. Therefore, normally before running a GA to search for an equation, the user tells the program which operators and numerical ranges to search under. Uses of genetic programming can lie in stock market prediction, advanced mathematics and military applications.

Evolving Neural Networks

GAs have successfully been used to evolve various aspects of GAs - either the connection weights, the architecture, or the learning function. You can see how GAs are perfect for evolving the weights of a neural network - there are immense number of possibilities that standard learning techniques such as back-propagation would take thousands upon thousands of iterations to converge to. GAs could (given the appropriate direction) evolve working weights within a hundred or so iterations.

Evolving the architecture of neural network is slightly more complicated, and there have


CONCLUSION

[1]

Genetic algorithms are original systems based on the supposed functioning of the Living. The method is very different from classical optimization algorithms.


  • Use of the encoding of the parameters, not the parameters themselves.

  • Work on a population of points, not a unique one.

  • Use the only values of the function to optimize, not their derived function or other auxiliary knowledge.

  • Use probabilistic transition function not determinist ones.


It's important to understand that the functioning of such an algorithm does not guarantee success. We are in a stochastic system and a genetic pool may be too far from the solution, or for example, a too fast convergence may halt the process of evolution. These algorithms are nevertheless extremely efficient, and are used in fields as diverse as stock exchange, production scheduling or programming of assembly robots in the automotive industry.



Reference:

  1. http://www.rennard.org/alife/english/gavintrgb.html

  2. http://cs.felk.cvut.cz/~xobitko/ga/









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